It’s a new teacher-training course by the G2A Academy called “Video Games in Education,” just released on Udemy, the world’s largest platform for learning and teaching online.
The course is divided into three sections that unpack the techniques teachers can use to effectively introduce gaming into their classes.
- Unit 1:“Why you should use video games in education and how“focuses on the benefits of video games. Why do we play them? What are the most common misconceptions around gaming? How valuable is gaming today?
- Unit 2:“How to use video games to teach humanities“tells the tale of how gaming can bring humanities subjects to life. How can games be a time capsule for historical information or a literary paradise of Shakespearian dialogue?
- Unit 3:“How to use video games to teach STEM subjects“unearths the magic of using gaming for subjects like math, science, physics and more. Equations can be fun, especially in the world of games!
Each unit is accompanied by a series of sample exercises and additional materials, such as the list of games that can be used in class, to assist the teacher on their gaming journey.
The full course is free-to-access for all teachers. All they need to do is simply visit www.g2a.co/academy and follow the instructions. Any proceeds from the course will be donated by G2A to digital exclusion charities.
The first course in the G2A Academy series was authored by Dr. Szymon Makuch and Dr. Adam Flamma, two up-and-coming gaming experts who currently teach at the University of Lower Silesia in Wrocław, Poland.
Bartosz Skwarczek, CEO and co-founder of G2A.COM, said: “We are really excited to launch G2A Academy and encourage more educators to bring gaming to their lessons. Teachers are continuously facing some unprecedented challenges right now in boosting student’s morale and motivation, and we want to help them tackle those by unpacking the benefits of gaming to a wider audience. We believe video games – and the transferrable skills they offer players – can be hugely beneficial to the education sector, both now and in the future.“
Dr. Szymon Makuch, the co-creator of the course, added: “Together with Adam, we are delighted to be able to collaborate with G2A to bring this course to life. We both actively use gaming as a teaching resource and have seen first-hand the benefits it can bring to the classroom. The true power of gaming has yet to be realised in our society, and we believe that education is the perfect platform to show its worth. We look forward to seeing how teachers adopt the G2A Academy teachings to effectively bring gaming into their classes.“
G2A Academy is available in English, with subtitled versions in more languages coming soon. For more information, please visit: www.g2a.co/academy.
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